Play

How to play Belts

Belts is a factory-building tower defense that you play in your browser, for free, with nothing to install and no account. You and an opponent, the AI or another player online, get the same map, the same start and the same waves. You build a factory that feeds your core, hold the routes into it with turrets that fire what the factory makes, and send enemies at each other. The first core to run out of lives loses.

Play BeltsOn a computer, a phone or a tablet.

The idea

Every plate your factory makes can go one of three ways, and there's never enough for all of them:

You start with 100 lives, 80 iron and 40 copper in your core, and a small factory: one line of iron and one of copper, belted into it. The first wave comes after 45 seconds, and after that there are 20 seconds to build between waves. You can build while a wave is on too, and start the next one early when you're ready.

Hover your stock in the top bar to see where it all goes: what comes in, what your turrets fire, and what you spend.

Your factory

Iron and copper ore lie in fields around your base. A drill on ore mines it, a smelter turns ore into plates, and belts carry the plates into your core. Assemblers make plates into things worth more:

Logistics

Production

Defense

Enemies come at your core three ways: on foot down the lane, by ship up the river, and through the air along the dashed line from where the lane comes in. All three end at your core, so what you build around it covers all three; further out, each needs a defense of its own.

Turrets

Ships and planes of your own

Two bigger buildings field units of their own. Each sortie's ammo comes out of your core while the unit rearms, and nothing the enemy has can hurt them.

Upgrades

Click one of your turrets, with nothing picked to build, for its upgrades. Every kind has two paths of two steps. The first step you buy picks the turret's path and closes the other one for good; the second can follow whenever you can pay for it. Upgrades cost gears, and most of them circuits too, and removing the turret gives all of it back.

Copy (Q, or the button on a turret's card) picks a turret as your tool, upgrades and all: click open ground to build another like it, or drag over turrets of the same kind to bring them up to it.

Gun turret
Rapid fire
  1. Autoloader 11 gearsFires 50% faster.
  2. Twin barrels 25 gears, 4 circuitsFires two and a half times as fast as a plain gun.
Marksman
  1. Long barrel 11 gears30% more range, 35% more damage.
  2. Sniper 25 gears, 4 circuits60% more range, more than double damage, and every shot ignores armour.
Mortar
Heavy shells
  1. Big bore 25 gears50% more damage over a wider burst.
  2. Cluster shells 53 gears, 11 circuitsMore than double damage, and half as wide a burst again.
Field gun
  1. Quick loader 25 gearsFires 60% faster.
  2. Howitzer 53 gears, 11 circuitsFires well over twice as fast, 25% further, and right up to its own feet.
Tesla coil
Arc
  1. Forked lightning 28 gears, 11 circuitsArcs through 8 enemies, jumping further.
  2. Storm coil 53 gears, 28 circuitsArcs through 12 enemies, harder.
Overcharge
  1. Capacitors 28 gears, 11 circuits60% more damage.
  2. Overload 53 gears, 28 circuitsTwo and a half times the damage, a little faster.
Cryo tower
Deep freeze
  1. Coolant 21 gears, 5 circuitsSlows by 60%.
  2. Absolute zero 42 gears, 18 circuitsSlows by 72%, for half as long again.
Wide field
  1. Wide nozzles 21 gears, 5 circuits30% more reach.
  2. Blizzard 42 gears, 18 circuits60% more reach, and the frost bites: six times the damage.
Railgun
Capacitor bank
  1. Fast charge 53 gears, 25 circuitsFires 50% faster.
  2. Rapid rail 88 gears, 63 circuitsFires well over twice as fast.
Heavy slug
  1. Tungsten slug 53 gears, 25 circuits50% more damage along a wider line.
  2. Siege rail 88 gears, 63 circuitsWell over double damage, nearly twice as wide.
Flak cannon
Airburst
  1. Big shells 21 gearsWider bursts, 25% more damage.
  2. Proximity fuses 46 gears, 9 circuitsBursts nearly twice as wide, 70% more damage.
Quad mount
  1. Four barrels 21 gearsFires 50% faster.
  2. Radar 46 gears, 9 circuitsFires well over twice as fast, 25% further.
Torpedo tube
Heavy warheads
  1. Big warhead 25 gears50% more damage, a wider blast.
  2. Ship killer 49 gears, 11 circuitsWell over double damage, nearly twice the blast.
Twin tubes
  1. Second tube 25 gearsFires 60% faster.
  2. Salvo 49 gears, 11 circuitsFires well over twice as fast, 20% further.

Enemies and waves

A round is a build phase, then a wave down every route into your core. Both players get the same waves. The first 12 are set, so that each new enemy turns up on its own, with a warning the round before; after that, each wave's theme is drawn for the match: Horde, Blitz, Armoured column, Warband, Swarm, Air raid, Naval assault, Combined arms and Mixed. The wave in the top bar shows what's next, and hovering it shows the two after.

Sending

The buttons on the right of the bottom bar send packs of enemies at your opponent. Every send raises your income for good: it's paid into your core every 6 seconds, the same however late it was sent. The cheap packs pay best for what they cost, and from the Brutes on they pay gears and circuits too, so you can live on sending rather than on a big factory.

Research

Research (T, or the button in the top bar) is the fourth place your production can go: one project at a time, paid for up front and done after its research time. Cancel one and you get it all back. There are four branches, each a ladder where every step needs the one above it, with a few links across. What a project unlocks turns up in the build bar or among the sends when it's done.

Industry

  1. Deep drilling Drills mine 30% faster.

    40 iron, 30 copper · 20 s

  2. Express belts Belts, undergrounds and inserters move items 60% faster.

    50 iron, 30 copper · 20 s · Needs Deep drilling

  3. Electronics Unlocks the circuit assembler.

    50 iron, 60 copper, 12 gears · 30 s · Needs Deep drilling

  4. Assembly lines Smelters and assemblers work 50% faster.

    60 copper, 30 gears, 8 circuits · 30 s · Needs Electronics

  5. Advanced drills Unlocks the adv. drill: twice as fast, placed straight over an old one.

    40 gears, 15 circuits · 35 s · Needs Assembly lines

  6. Bore heads Every drill mines another 30% faster.

    60 gears, 30 circuits · 40 s · Needs Advanced drills

  7. Turbo belts Belts, undergrounds and inserters move items another 80% faster: two and a half times as fast as at the start.

    40 gears, 15 circuits · 35 s · Needs Express belts and Electronics

Defense

  1. Hardened rounds Guns deal 35% more damage.

    40 iron, 40 copper · 20 s

  2. Ballistics Unlocks the mortar: long-range splash for crowds.

    60 iron, 30 copper, 12 gears · 25 s · Needs Hardened rounds

  3. Cryogenics Unlocks the cryo tower: slows everything near it.

    70 copper, 24 gears · 30 s · Needs Ballistics

  4. Tesla coils Unlocks the tesla coil: chain lightning that ignores armour.

    60 copper, 24 gears, 8 circuits · 30 s · Needs Cryogenics and Electronics

  5. Targeting computers Every turret gets 20% more range.

    40 gears, 20 circuits · 35 s · Needs Tesla coils

  6. Railguns Unlocks the railgun: pierces a whole line, built for bosses.

    50 gears, 35 circuits · 45 s · Needs Targeting computers

Air & Sea

  1. Anti-air Unlocks the flak cannon: bursts of shrapnel among aircraft.

    50 iron, 40 copper · 20 s

  2. Naval engineering Unlocks the shipyard (patrol boats), the torpedo tube and Gunboat sends.

    60 iron, 60 copper, 15 gears · 25 s · Needs Anti-air

  3. Aviation Unlocks the airfield, with two strike fighters, and Bomber sends.

    80 iron, 60 copper, 30 gears · 35 s · Needs Naval engineering

  4. Carrier group Every shipyard also launches an aircraft carrier with two fighters of its own. Unlocks Destroyer and Carrier sends.

    120 iron, 90 copper, 60 gears · 40 s · Needs Aviation

  5. Jet engines Aircraft fly 40% faster and rearm twice as fast.

    40 gears, 15 circuits · 35 s · Needs Carrier group and Electronics

  6. Heavy ordnance Bombs, torpedoes and flak do 50% more damage.

    50 gears, 25 circuits · 35 s · Needs Jet engines

Warfare

  1. Veterans Units you send have 25% more HP.

    50 iron, 40 copper · 20 s

  2. Air corps Unlocks Drone sends: they fly over the lane, straight at the enemy core.

    40 iron, 60 copper, 12 gears · 25 s · Needs Veterans

  3. War bonds Sends add 30% more income.

    80 iron, 80 copper, 16 gears · 30 s · Needs Air corps

  4. Bioweapons Unlocks the Warband (grunts with medics) and Broodmother sends.

    60 copper, 30 gears, 6 circuits · 30 s · Needs War bonds and Electronics

  5. Composite plating Units you send get +2 armour.

    40 gears, 20 circuits · 35 s · Needs Bioweapons

  6. Blitzkrieg Your sends leave twice as often and march 15% faster.

    50 gears, 30 circuits · 40 s · Needs Composite plating

Frontiers

The map is bigger than the board you start on: there's a strip to the east and one to the south, in shade until they're claimed. From wave 4, click one to see what it would bring and what it would let in. Each player claims them for themselves. The first costs 150 iron and 110 copper; the second 260 iron, 190 copper and 40 gears.

Ways to play

Against the AI

Play on the main menu starts a game against the AI, at the level picked under it:

The AI plays a real base on its own copy of the map, by your rules (only Hax cheats). It goes by what you could see too: your base, your research and the packs in your send queue, but not what's in your core. How much it leans on sending is different each game, and you're told at the end.

Online

Play online looks for another player. While you wait it shows a link: send it to a friend and they're put straight into a match with you. Whoever comes first, a stranger or the friend, is your opponent. There are no accounts, names or rankings.

Sandbox

Sandbox is a match with nobody else in it, for trying things out: everything is researched, nothing costs anything, and no wave comes until you start it, whichever one you pick. Sends come down your own routes.

Maps

Every game is on a random map, the same for both players: a new winding lane, a new river and new ore fields. New map on the main menu rolls another.

Watching your opponent

The mini view in the corner shows your opponent's base, live. Click it, or press Tab, to look round it: their turrets and upgrades, their research, their planes and boats, and what they're saving for.

Coming back to it

A game against the AI, or the sandbox, is saved in your browser as you play. Close the page, open it again, and you're back where you were, unless a new version of the game has come out in between.

Controls

Mouse and keyboard

Click build · drag for belts Right-click remove, for a full refund R rotate · Q copy · Esc cancel Wheel zoom · drag or WASD to pan · 0 fit N start the wave · Space pause · F speed Tab your opponent's base · G gun ammo Click a turret to upgrade it Click a splitter's side to shut it T research · H help · L mute Esc the menu: sound, music, quit 1234 belt, inserter, splitter and underground 56789 drill, smelter, gear asm., circuit asm. and adv. drill ZXCVB gun turret, mortar, tesla coil, cryo tower and railgun EYPO flak cannon, torpedo tube, shipyard and airfield Shift and 1 to =: the 12 sends, in order

Touch

Tap a tool, then the map, to build Drag with the belt picked: lay a line Drag move the map · Pinch zoom The cross in the build bar: remove The arrow in the build bar: turn what you're placing Tap a turret: its upgrades, and Copy Tap anything for what it is The speaker in the top bar: sound, music, the menu

Questions

Is Belts free?

Yes. It runs in your browser, with nothing to download and no account to make.

Can I play on a phone or a tablet?

Yes, by touch, either way up. Add it to your home screen and it opens full screen, like an app.

Can I play with a friend?

Yes: press Play online and send your friend the link it shows. You'll both get the same map and the same waves.

How do I win?

Run your opponent's core out of lives. Every enemy that gets through costs a core a few, and a boss costs it all of them, so a Titan or a Carrier that your opponent can't stop wins the game.

What happens if I close the page?

A game against the AI is kept in your browser: open Belts again to carry on, as long as the game hasn't been updated since. An online match is lost if you leave it, though if your connection drops you have 20 seconds to come back.

Play Belts